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<h4>General Information</h4>
== General Information ==
- Experience rates are 1x, Loot rate has been reduced to 0.9x
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | System
! style="text-align:center;" | Description
|-
| Experience
| Rates are 1x, Loot rate reduced to 0.9x
|-
| Premium
| Will '''not''' provide Bonus experience during the "Green stamina"
|-
| Soul Points
| Regenerate at 120s/1 without promotion and 15s/1 with promotion
|-
| Soul Limit
| Characters without promotion: 100 Soul 
Characters with promotion: 200 Soul
|}


- Premium will '''not''' provide Bonus experience during the "Green stamina"
== Rookgard Changes ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Change
! style="text-align:center;" | Description
|-
| Oracle
| Responds to the command: '''Instant "Vocation" "City"'''
|-
| Player walking
| Players can walk through each other in Rookgard
|-
| Monster spawns
| Monsters spawn on Rookgard even if players are on screen until the Second Server Save (~38h after Start)
|-
| Spike Sword Quest
| Available on Rookgard from the beginning of the server
|}


- The Oracle will respond to the command " Instant 'Vocation' 'City' " This is to reduce congestion during the server start in rookgard.
== Stamina ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Mechanic
! style="text-align:center;" | Description
|-
| Stamina cap
| Limited at 42 Hours
|-
| Regeneration
| 15min per 1h offline (4h offline = 1h stamina)
|-
| Penalty
| 14h and under → 50% exp and 0 loot
|}


- Soul Points Will regenerate at 120s/1 without promotion and 15s/1 with promotion.  
== Quests ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Quest
! style="text-align:center;" | Rewards
|-
| Annihilator
| [[File:Royal_Axe.png|link=Royal Axe]] [[File:Blessed_Sceptre.png|link=Blessed Sceptre]] [[File:The_Justice_Seeker.png|link=The Justice Seeker]] [[File:Demon_Armor.png|link=Demon Armor]]
|-
| Pits of Inferno
| [[File:Pair_Of_Soft_Boots.png|link=Pair Of Soft Boots]] [[File:Backpack_Of_Holding.png|link=Backpack Of Holding]] [[File:Frozen_Starlight.png|link=Frozen Starlight]] [[File:Stuffed_Dragon.png|link=Stuffed Dragon]], 100k [[File:Gold.gif|link=Gold]] and [[File:Amulet_Of_Loss.png|link=Amulet Of Loss]]
|}


- Characters without promotion will have a limit of 100 Soul. Characters with promotion will have a limit of 200 Soul.
== Systems ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | System
! style="text-align:center;" | Description
|-
| Party Experience
| Bonus shared experience for parties has been removed (experience is split evenly if SHARED XP is active).
|-
| Monster Panic Mode
| Melee monsters cast additional spell every 3 steps. Ranged monsters cast a spell every step while retreating, and every 3 steps in melee range.
|-
| Corpses
| Monsters and players bodies are openable & pushable immediately by everyone.
|-
| NPC Rashid
| [[File:Rashid.gif|link=Rashid]] has been added.
|-
| Equipment
| No level/vocation requirements on weapons, distance weapons and EQ (only Wands & Rods keep requirements).
|-
| Protection Zones
| Players can walk through other players in a protection zone.
|-
| Ship NPCs
| All NPCs on ships have a "Bring me to XXXX" command (2s cooldown to avoid blocking travel).
|-
| Scarab Coins
| Can be dug up only near tombs/Ankrahmun. Looking at ground may show: ''"You see that something is moving under the sand"''. After digging, cooldown 30 minutes per SQM.
|-
| Paralyze Rune
| Costs 1200 mana. Gives PVP combat but does not give White Skull.
|}


<h4>Stamina</h4>
== Items and Prices ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Item
! style="text-align:center;" | Price / Change
|-
| [[File:Mana_Fluid.png|link=Mana Fluid]]
| 105 gp
|-
| [[File:Life_Fluid.png|link=Life Fluid]]
| 105 gp
|-
| [[File:Life_Ring.png|link=Life Ring]]
| 1700 gp
|-
| [[File:Ring_Of_Healing.png|link=Ring Of Healing]]
| 3700 gp
|-
| [[File:Pair_Of_Soft_Boots.png|link=Soft Boots]]
| Repair → 20,000 gp
|-
| [[File:Spear.png|link=Spear]]
| 20 gp
|-
| [[File:Royal_Spear.png|link=Royal Spear]]
| 70 gp
|-
| [[File:Assassin_Star.png|link=Assassin Star]]
| 250 gp
|-
| [[File:Bolt.png|link=Bolt]]
| 4 gp
|-
| [[File:Piercing_Bolt.png|link=Piercing Bolt]]
| 6 gp
|-
| [[File:Sniper_Arrow.png|link=Sniper Arrow]]
| 4 gp
|-
| [[File:Onyx_Arrow.png|link=Onyx Arrow]]
| 10 gp
|-
| [[File:Power_Bolt.png|link=Power Bolt]]
| 11 gp
|-
| [[File:Throwing_Star.png|link=Throwing Star]]
| 84 gp
|-
| [[File:Throwing_Knife.png|link=Throwing Knife]]
| 75 gp
|-
| [[File:Ring_Of_The_Sky.png|link=Ring Of The Sky]]
| 25k (instead of 30k) to [[File:Rashid.gif|link=Rashid]]
|-
| [[File:Hat_Of_The_Mad.png|link=Hat Of The Mad]]
| +1 Magic Level (Druids/Mages only)
|-
| [[File:Demon_Helmet.png|link=Demon Helmet]]
| +2% Fire Resistance
|-
| [[File:Demon_Armor.png|link=Demon Armor]]
| +3% Fire Resistance
|-
| [[File:Demon_Legs.png|link=Demon Legs]]
| +4% Fire Resistance
|-
| [[File:Helmet_Of_The_Ancients.png|link=Helmet Of The Ancients]]
| Charged 45 min with small ruby
|-
| [[File:Elvish_Bow.png|link=Elvish Bow]]
| +5% hit chance
|-
| [[File:Arbalest.png|link=Arbalest]]
| +2 atk, +2% hit chance
|}


To reduce Powergaming we have introduced a slower stamina regeneration as well as reduced the total amount of stamina stored.
== Hunting Ground Changes ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Nerfed Area
! style="text-align:center;" | Description
|-
| Banuta
| Reduced efficiency
|-
| Bonebeast Island (Goroma)
| Reduced efficiency
|-
| Lich Hell (Goroma)
| Reduced efficiency
|-
| Ankrahmun Tombs (except Tarpit Tomb)
| Reduced efficiency
|-
| Necromancer Quest (Darashia)
| Reduced efficiency
|-
| Vampire Hell (Darashia)
| Reduced efficiency
|}


- Stamina is limited at 42Hours.
== Weapon Changes ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Weapon
! style="text-align:center;" | Range
|-
| [[File:Snakebite_Rod.png|link=Snakebite Rod]] [[File:Wand_Of_Dragonbreath.png|link=Wand Of Dragonbreath]]
| Range 4
|-
| [[File:Wand_Of_Vortex.png|link=Wand Of Vortex]] [[File:Volcanic_Rod.png|link=Volcanic Rod]]
| Range 3
|-
| [[File:Moonlight_Rod.png|link=Moonlight Rod]] [[File:Wand_Of_Plague.png|link=Wand Of Plague]] [[File:Quagmire_Rod.png|link=Quagmire Rod]] [[File:Wand_Of_Inferno.png|link=Wand Of Inferno]]
| Range 2
|-
| [[File:Tempest_Rod.png|link=Tempest Rod]] [[File:Wand_Of_Cosmic_Energy.png|link=Wand Of Cosmic Energy]]
| Range 1
|}


- Stamina regenerates at a rate of 15min per 1 Hour offline. (4Hours offline for 1h of stamina regeneration)
== Monster Spawn ==
{| class="wikitable" style="width:100%;"
! style="text-align:center;" | Monster HP
! style="text-align:center;" | Respawn Time
|-
| Under 1800 HP
| 8 min
|-
| Above 1800 HP
| 10 min
|}


- 14h and under of Stamina will now provide 50% experience and 0 Loot
{| class="wikitable" style="width:40%;"
 
! style="text-align:center;" | Players online
 
! style="text-align:center;" | % boosted
<h4>[[File:Chest.png|options|link=Chest]]Quests</h4>
|-
 
| 350 || 10
For most quests the rewards have been replaced by other valuables such as gems, runes or gold.
|-
 
| 500 || 15
All quest items have been added to many different monsters are rare loot.
|-
 
| 800 || 25
<h5> - Annihilator will now provide one of these rewards:
|}
[[File:Royal_Axe.png|options|link=Royal Axe]]
[[File:Blessed_Sceptre.png|options|link=Blessed Sceptre]]
[[File:The_Justice_Seeker.png|options|link=The Justice Seeker]]
[[File:Demon_Armor.png|options|link=Demon Armor]]
</h5>
 
<h5> - Pits of Inferno will now provide: (Soft Boots), 100k [[File:Gold.gif|options|Gold]] and [[File:Amulet_Of_Loss.png|options|Amulet Of Loss]]
</h5>
 
<h4>Systems</h4>
 
- Bonus shared experience for parties has been removed (Experience will be split evenly between everyone if SHARED xp is active)
 
- Monster Panic Mode -> Melee monsters will attempt to cast additional spell every 3 steps. Ranged monsters will try to cast a spell with every step they take when retreating, and every 3 steps if forced into melee range.
 
- Monsters and players bodies are openable & push able by everyone immediately.
 
- NPC Rashid [[File:Rashid.gif|options|link=Rashid]] has been added.
 
- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)
 
- Players can walk through other players in a protection zone.
 
- All  NPC's on Ships will have a "Bring me to XXXX" (eg. Ankrahmun) Command with a 2 Second cooldown. (To avoid blocking travel)
 
- Scarab coins can only be dug up around certain areas (tombs, entrances to ankrahmun). You can "look" at the ground and you will receive a message in your server log saying "You see that something is moving under the sand" -> It means you can dig up a scarab or a scarab coin. Once you dig one up(scarab or coin) you can't dig out more from the same SQM for 30 minutes.
 
<h4>Items and Price changes</h4>
 
- Ability to buy: [[File:Stone_Skin_Amulet.png|options|link=Stone Skin Amulet]] [[File:Might_Ring.png|options|link=Might Ring]] [[File:Stealth_Ring.png|options|link=Stealth Ring]] [[File:War_Hammer.png|options|link=War Hammer]] has been removed.
 
- [[File:Mana_Fluid.png|options|link=Mana Fluid]] -> 105 gold coins
 
- [[File:Life_Fluid.png|options|link=Life Fluid]] -> 105 gold coins
 
- [[File:Life_Ring.png|options|link=Life_Ring]] -> 1700 gold coins
 
- [[File:Ring_Of_Healing.png|options|link=Ring_Of_Healing]] -> 3700 gold coins
 
- [[File:Pair_Of_Soft_Boots.png|options|link=Pair_Of_Soft_Boots]] can be repaired for 20000 gold coins
 
- [[File:Spear.png|options|link=Spear]] -> 20 gold coins
 
- [[File:Royal_Spear.png|options|link=Royal_Spear]] -> 70 gold coins
 
- [[File:Assassin_Star.png|options|link=Assassin_Star]] -> 250 gold coins
 
- [[File:Bolt.png|options|link=Bolt]] -> 4 gold coins
 
- [[File:Piercing_Bolt.png|options|link=Piercing_Bolt]] -> 6 gold coins
 
- [[File:Sniper_Arrow.png|options|link=Sniper_Arrow]] -> 4 gold coins
 
- [[File:Onyx_Arrow.png|options|link=Onyx_Arrow]] -> 10 gold coins
 
- [[File:Power_Bolt.png|options|link=Power_Bolt]]  -> 11 gold coins
 
- [[File:Ring_Of_The_Sky.png|options|link=Ring_Of_The_Sky]] Price changed to '''25k''' instead of '''30k''' to [[File:Rashid.gif|options|link=Rashid]]
 
- Hat of the mad -> Now Provides +1 Magic Level (Can only be worn by Druids and Mages)
 
- Demon Helmet -> Now Provides +2% Fire Resistance
 
- Demon Armor -> Now Provides +3% Fire Resistance
 
- Demon Legs -> Now Provides +4% Fire Resistance
 
- Helmet of the ancients -> Now is charged for 45 minutes with a small ruby
 
- Elvish Bow -> Now Provides +5% hit chance.
 
- Arbalest -> Now Provides +2atk and +2% hit chance.
 
<h4>Hunting Ground Changes</h4>
 
The hunting grounds below have been nerfed to reduce powergaming.
 
- Banuta
 
- Bonebeast Island (Goroma)
 
- Lich Hell (Goroma)
 
- All Ankrahmun Tombs (Exluding Tarpit Tomb)
 
- Necromancer Quest (Darashia)
 
- Vampire Hell (Darashia)
 
<h4>Weapon Changes</h4>
 
All Paladin and Knight weapons have removed level and profession requirements.
 
Wands/Rods remain as originally in tibia 8.0 and will only be usable by magical professions and with level requirements.
 
- Range 4:[[File:Snakebite_Rod.png|options|link=Snakebite_Rod]] [[File:Wand_Of_Dragonbreath.png|options|link=Wand_Of_Dragonbreath]]
 
- Range 3: [[File:Wand_Of_Vortex.png|options|link=Wand_Of_Vortex]] [[File:Volcanic_Rod.png|options|link=Volcanic_Rod]]
 
- Range 2: [[File:Moonlight_Rod.png|options|link=Moonlight_Rod]]  [[File:Wand_Of_Plague.png|options|link=Wand_Of_Plague]] [[File:Quagmire_Rod.png|options|link=Quagmire_Rod]] [[File:Wand_Of_Inferno.png|options|link=Wand_Of_Inferno]]
- Range 1: [[File:Tempest_Rod.png|options|link=Tempest_Rod]][[File:Wand_Of_Cosmic_Energy.png|options|link=Wand_Of_Cosmic_Energy]]
 
<h4>Monster Spawn</h4>
 
To ensure respawns are not overcrowded during high online numbers we have implemented a spawn boost dependant on amount of online players.
 
- Monsters Under 900HP -> 6 Minute Respawn Timer
 
- Monsters Between 901HP and 1800HP -> 8 Minute Respawn Timer
 
- Monsters above 1800HP -> 10 Minute Respawn Timer
 
<table>
  <tr>
    <th style="border:1px solid black;">Players online</th>
    <th style="border:1px solid black;">% boosted</th>
  </tr>
  <tr>
    <td style="border:1px solid black;">63</td>
        <td style="border:1px solid black;">5</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">125</td>
        <td style="border:1px solid black;">10</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">188</td>
        <td style="border:1px solid black;">15</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">250</td>
        <td style="border:1px solid black;">20</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">313</td>
        <td style="border:1px solid black;">25</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">375</td>
        <td style="border:1px solid black;">30</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">438</td>
        <td style="border:1px solid black;">35</td>
</tr>
 
<tr>
    <td style="border:1px solid black;">500</td>
        <td style="border:1px solid black;">40</td>
</tr>
 
</table>

Latest revision as of 21:03, 9 September 2025

General Information

System Description
Experience Rates are 1x, Loot rate reduced to 0.9x
Premium Will not provide Bonus experience during the "Green stamina"
Soul Points Regenerate at 120s/1 without promotion and 15s/1 with promotion
Soul Limit Characters without promotion: 100 Soul

Characters with promotion: 200 Soul

Rookgard Changes

Change Description
Oracle Responds to the command: Instant "Vocation" "City"
Player walking Players can walk through each other in Rookgard
Monster spawns Monsters spawn on Rookgard even if players are on screen until the Second Server Save (~38h after Start)
Spike Sword Quest Available on Rookgard from the beginning of the server

Stamina

Mechanic Description
Stamina cap Limited at 42 Hours
Regeneration 15min per 1h offline (4h offline = 1h stamina)
Penalty 14h and under → 50% exp and 0 loot

Quests

Quest Rewards
Annihilator
Pits of Inferno , 100k and

Systems

System Description
Party Experience Bonus shared experience for parties has been removed (experience is split evenly if SHARED XP is active).
Monster Panic Mode Melee monsters cast additional spell every 3 steps. Ranged monsters cast a spell every step while retreating, and every 3 steps in melee range.
Corpses Monsters and players bodies are openable & pushable immediately by everyone.
NPC Rashid has been added.
Equipment No level/vocation requirements on weapons, distance weapons and EQ (only Wands & Rods keep requirements).
Protection Zones Players can walk through other players in a protection zone.
Ship NPCs All NPCs on ships have a "Bring me to XXXX" command (2s cooldown to avoid blocking travel).
Scarab Coins Can be dug up only near tombs/Ankrahmun. Looking at ground may show: "You see that something is moving under the sand". After digging, cooldown 30 minutes per SQM.
Paralyze Rune Costs 1200 mana. Gives PVP combat but does not give White Skull.

Items and Prices

Item Price / Change
105 gp
105 gp
1700 gp
3700 gp
Repair → 20,000 gp
20 gp
70 gp
250 gp
4 gp
6 gp
4 gp
10 gp
11 gp
84 gp
75 gp
25k (instead of 30k) to
+1 Magic Level (Druids/Mages only)
+2% Fire Resistance
+3% Fire Resistance
+4% Fire Resistance
Charged 45 min with small ruby
+5% hit chance
+2 atk, +2% hit chance

Hunting Ground Changes

Nerfed Area Description
Banuta Reduced efficiency
Bonebeast Island (Goroma) Reduced efficiency
Lich Hell (Goroma) Reduced efficiency
Ankrahmun Tombs (except Tarpit Tomb) Reduced efficiency
Necromancer Quest (Darashia) Reduced efficiency
Vampire Hell (Darashia) Reduced efficiency

Weapon Changes

Weapon Range
Range 4
Range 3
Range 2
Range 1

Monster Spawn

Monster HP Respawn Time
Under 1800 HP 8 min
Above 1800 HP 10 min
Players online % boosted
350 10
500 15
800 25