Attribute System

From MalveraWiki

Attribution Overview

All items on Malvera have an assigned Class between 0 and 5 (5 Being the best and rarest items, while class 0 cannot have attributes)

Class level is directly responsible for the limit of attributes on the item. (Class 3 item can have a max of 3 Attributes)

Items with attributes have a chance to drop from monsters or be enchanted via the Enchanting System.

Once an item has attributes you can only take them off using Disenchanting Orbs and Cleansing Orbs. (!!!You will not lose attributes on death!!!!)

Items with attributes can be sold with original prices to NPC's.

Enchanting

Items with Class 1+ can be enchanted using Enchanting Orbs or Prismatic Orbs.

To enchant an item simply use Enchanting Orbs or Prismatic Orbs on the item you want to enchant (item cannot be equipped) each attempt to enchant an item will consume 3x Enchanting Dusts.

Prismatic Orbs Have double the chance for an attribute to be successfully applied.

To obtain Enchanting Dusts you need to use Cleansing Orbs on items with attributes. (All attributes will be removed)

Attribute Count Enchanting Dust Drop Count
1 1-3
2 2-6
3 3-9
4 4-12
5 5-15

Enchanting/Disenchanting Chances

The chance to enchant an item using Enchanting Orbs is calculated individually for every item.

The chance to enchant an item using Prismatic Orbs is double of Enchanting Orbs.

Using Cleansing Orbs you have 100% chance to receive some dusts based on attribute count on the item and remove all attributes. (See table above)

Using Disenchanting Orbs you have 100% chance to remove one RANDOM attribute from the item.

Enchanting Items

Orb Price Where to Buy
Enchanting Orb 2000 Gold Coins Zoltan
Disenchanting Orb 2000 Gold Coins Zoltan
Cleansing Orb 3000 Gold Coins Zoltan
Prismatic Orb 11000 Gold Coins Zoltan
Enchanting Dust N/A Obtained via Disenchanting

Creature Drops

When a creature is killed, all items which have a Class of 1 or higher will have a chance of being dropped with attributes. Items with lower drop chances have higher chances of dropping with attributes.


Attribute List

Attribute Description
Attack Increase item attack
Defense Increase item defense
Armor Increase item armor
Sword Fighting Increase sword fighting skill
Axe Fighting Increase axe fighting skill
Club Fighting Increase club fighting skill
Distance Fighting Increase distance fighting skill
Shielding Increase shielding skill
Magic Level Increase magic level (Only for mages)
Max Health 1x (knights), 0.5x (paladins), 0.33x(mages)
Max Mana 1x (mages), 0.5x (paladins), 0.33x (knights)
Health Regen Increase character health regeneration
Mana Regen Increase character mana regeneration
Healing Increase character healing from items and spells
Mana Heal Increase character mana healing amount from items
Absorb Health Convert some damage taken into health with a certain chance
Absorb Mana Convert some elemental damage taken into mana with a certain chance
Speed Increase item speed
Protect Physical Increase character physical protection
Protect Fire Increase character fire protection
Protect Energy Increase character energy protection
Protect Poison Increase character poison protection
Protect Mana Drain Increase character mana drain protection
Protect Life Drain Increase character life drain protection
Protect Elements Increase character fire, energy and poison protection
Reflect Physical Reflect some physical damage taken with a certain chance
Reflect Fire Reflect some fire damage taken with a certain chance
Reflect Energy Reflect some energy damage taken with a certain chance
Reflect Poison Reflect some poison damage taken with a certain chance
Reflect Elements Reflect some fire, energy or poison damage taken with a certain chance
Critical Hit Deal increased damage on physical hits with a certain chance
Critical Spell Deal increased damage with spells and runes with a certain chance
Attack Speed Increase attack speed by a %
Life Leech Convert some damage dealt into health with a certain chance
Mana Leech Convert some damage dealt into mana with a certain chance
Hitchance Increase hit chance
Burning Apply burning status on hit with a certain chance (fire damage over time)
Poison Apply poison status on hit with a certain chance (poison damage over time)
Electrify Apply electrify status on hit with a certain chance (energy damage over time)
Bleeding Apply bleeding status on hit with a certain chance (physical damage over time)
Freeze Apply freeze status on hit with a certain chance (paralyzes target briefly)
Dodge Chance to completely dodge an attack
Arrow Guard Chance to apply defense on distance attacks from players
Perforation Chance to completely break target armor
Crushing Blow Chance to completely break target defense
Double Bash Chance to attack twice in one turn (second hit deals 50% damage)
Berserk Chance to gain +10% melee skill and +1% movement speed for 8 seconds
Mitigation Chance to reduce some amount of incoming damage
Vibrancy Chance to resist paralysis from monsters
Weight Decrease item weight
Fire Damage Increase fire damage
Physical Damage Increase physical damage
Poison Damage Increase poison damage
Energy Damage Increase energy damage
Range Increase weapon range (Wands/Rods only)