Daily Soul Harvest: Difference between revisions
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Revision as of 12:58, 18 September 2026
Daily Soul Harvest
The Daily Soul Harvest is a daily necromantic system introduced by Lugri. Through Lugri's rituals, adventurers can purchase empty Soul Collectors and fill them with the essence of specific creatures.
Once a Soul Collector has been completely filled, it can be used to summon a powerful Boss. These creatures provide additional rewards and a chance to obtain rare Relics.
How It Works
1.Visit Lugri in thais and purchase an empty Soul Collector.
2.Each Soul purchased during the day increases the price of the next one.
3.Hunt one of the specific creatures required to fill your Soul Collector with their essence by using it on their corpses.
4.The completed Soul Collector can then be used to summon its associated Boss by using the filled Soul Collector on the same monster's task.
5.Defeat the Boss to receive increased experience & loot and a chance to obtain new Relics. (More info Relic System)
Souls
Lugri's Soul Collector become increasingly expensive, the more Soul Collector you purchase in the same day, the higher the price of the next Soul Collector becomes. This encourages adventurers to carefully choose which Souls they wish to harvest each day.
Once Purchased the Soul Collector has a 24h decay timer and will vanish after.
Soul Collectors are bound to the character and cannot be traded/used between players.
The Soul Collector prices are reset daily, allowing the first Soul of each new day to be purchased at its base price.
| Soul Collector Number (Daily) | Price |
|---|---|
| 1st | 5000 Gold Coins |
| 2nd | 20000 Gold Coins |
| 3rd | 40000 Gold Coins |
| 4th | 60000 Gold Coins |
| 5th | 100000 Gold Coins |
| 6th+ | 150000 Gold Coins |
Filling a Soul
Once a Soul Collector is connected to specific creature it can only be filled with the same creature's task.
Using the soul on creature's corpses fills the Soul with their essence. The required creatures and the amount of essence needed may differ between different creatures.
Once enough essence has been collected, the Soul Collector becomes fully charged and is ready for the summoning.
The Summoning
A fully charged Soul Collector can be used on the same creature type to summon a boss.
The Harvest summons a powerful Boss associated with that Soul. These Bosses are more challenging than the creatures required to fill the Soul Collector and offer unique rewards upon defeat.
Task List
| Task | Soul Count | Monsters Counted |
|---|---|---|
| Rotworms | 250 | Rotworm, Carrion Worm |
| Barbarians | 500 | Barbarian Skullhunter, Barbarian Headsplitter, Barbarian Brutetamer, Barbarian Bloodwalker |
| Minotaurs | 400 | Minotaur, Minotaur Archer, Minotaur Mage, Minotaur Guard |
| Weak Undeads | 350 | Skeleton, Ghoul, Ghost, Pirate Skeleton, Mummy, Pirate Ghost, Demon Skeleton |
| Weak Dwarves | 300 | Dwarf, Dwarf Miner, Dwarf Soldier, Dwarf Guard, Dwarf Geomancer |
| Tarantulas | 200 | Tarantulas |
| Tortoises | 350 | Tortoise, Thornback Tortoise |
| Orcs | 350 | Orc, Orc Spearman, Orc Shaman, Orc Warrior, Orc Rider, Orc Berserker, Orc Leader, Orc Warlord |
| Frost Giants | 150 | Frost Giantess, Frost Giant |
| Pirates | 300 | Pirate Marauder, Pirate Cutthroat, Pirate Buccaneer, Pirate Corsair |
| Wyvern | 60 | Wyverns |
| Apes | 300 | Kongra, Sibang, Merlkin |
| Weak Quaras | 300 | Quara Constrictor Scout, Quara Mantassin Scout, Quara Pincher Scout, Quara Predator Scout, Quara Hydromancer Scout |
| Beholders | 150 | Beholder, Elder Beholder, Braindeath |
| Cyclops | 200 | Cyclops |
| Weak Lizards | 250 | Lizard Sentinel, Lizard Templar, Lizard Snakecharmer |
| Necromancers | 100 | Necromancer |
| Elementals | 200 | Fire Elemental, Water Elementals, Massive Water Elemental |
| Djins | 150 | Blue Djinm, Green Djinn, Efreet, Marid |
| Cults | 200 | Novice Of The Cult, Acolyte Of The Cult, Adept Of The Cult, Enlightened Of The Cult |
| Strong Undeads | 200 | Bonebeast, Vampire, Lich, Banshee |
| Strong Spiders | 200 | Giant Spider, Crystal Spider, Toxic Spider, Venom Spider |
| Ancient Scarabs | 150 | Ancient Scarab |
| Dragons | 200 | Dragon |
| Treelings | 300 | Swampy Treeling, Treant |
| Strong Dwarves | 400 | Dwarf Blacksmith, Dwarf Technomancer, Dwarf Geomancer, Dwarf Pyromancer, Dwarf Warrior, Dwarf Dragoneater, Dwarf Demolisher |
| Strong Dragons | 150 | Dragon Lord, Frost Dragon |
| Strong Quaras | 150 | Quara Constrictor, Quara Mantassin, Quara Pincher, Quara Predator, Quara Hydromancer |
| Hydras | 150 | Hydra |
| Serpents | 150 | Poisonous Serpent, Vine Cobra, Serpent Spawn |
| Nightmares | 100 | Nightmare |
| Behemoths | 100 | Behemoth |
| Medusas | 75 | Medusa |
| Demons | 50 | Demon |
| Warlocks | 100 | Warlock |
| Destroyers | 75 | Destroyer |
| Furys | 75 | Fury |
| Dark Torturers | 75 | Dark Torturer |
| Hand of Cursed Fates | 50 | Hand of Cursed Fate |
| Undead Dragons | 40 | Undead Dragon |
| Blightwalkers | 75 | Blightwalker |
| Hellhounds | 50 | Hellhound |
| Juggernauts | 40 | Juggernaut |
| Hellfire Fighters | 60 | Hellfire Fighter |
| Abyssal Serpents | 50 | Abyssal Serpent |
| Drowned Undeads | 400 | Drowned Ghoul, Drowned Skeleton |
| Underwater Lizards | 200 | Lizard Spinescale, Lizard Coral Guard, Lizard Tidecaller |
| Strong Lizards | 200 | Lizard Pathfinder, Lizard Guard |
