Differences From 8.0

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Revision as of 16:20, 10 July 2025 by Kuba445 (talk | contribs)

General Information

- Experience rates are 1x, Loot rate has been reduced to 0.9x

- Premium will not provide Bonus experience during the "Green stamina"

- Soul Points regenerate at 120s/1 without promotion and 15s/1 with promotion.

- Characters without promotion will have a limit of 100 Soul. Characters with promotion will have a limit of 200 Soul.

Rookgard Changes

- The Oracle will respond to the command " Instant 'Vocation' 'City' " This is to reduce congestion during the server start in rookgard.

- Players will be able to walk through each other in Rookgard.

- Monsters will spawn on ROOKGARD even if players are on screen until the Second Server Save (Around 38h after Start)

- Spike Sword quest is available on Rookgard from the beginning of the server.

Stamina

To reduce Power gaming we have introduced a slower stamina regeneration as well as reduced the total amount of stamina stored.

- Stamina is limited at 42Hours.

- Stamina regenerates at a rate of 15min per 1 Hour offline. (4Hours offline for 1h of stamina regeneration)

- 14h and under of Stamina will now provide 50% experience and 0 Loot


optionsQuests

For most quests the rewards have been replaced by other valuables such as gems, runes or gold.

All quest items have been added to many different monsters are rare loot.

- Annihilator

will now provide one of these rewards:

options options options options


- Pits of Inferno

will now provide:options, 100k Gold and Amulet Of Loss


Systems

- Bonus shared experience for parties has been removed (Experience will be split evenly between everyone if SHARED xp is active)

- Monster Panic Mode -> Melee monsters will attempt to cast additional spell every 3 steps. Ranged monsters will try to cast a spell with every step they take when retreating, and every 3 steps if forced into melee range.

- Monsters and players bodies are openable & push able by everyone immediately.

- NPC Rashid options has been added.

- There are no level and vocations requirements on weapons, distance weapons and EQ (Only Wands & Rods have level and vocation requirements)

- Players can walk through other players in a protection zone.

- All NPC's on Ships will have a "Bring me to XXXX" (eg. Ankrahmun) Command with a 2 Second cooldown. (To avoid blocking travel)

- Scarab coins can only be dug up around certain areas (tombs, entrances to ankrahmun). You can "look" at the ground and you will receive a message in your server log saying "You see that something is moving under the sand" -> It means you can dig up a scarab or a scarab coin. Once you dig one up(scarab or coin) you can't dig out more from the same SQM for 30 minutes.

Items and Price changes

- Ability to buy: options options options options has been removed.

- options -> 105 gold coins

- options -> 105 gold coins

- options -> 1700 gold coins

- options -> 3700 gold coins

- options can be repaired for 20000 gold coins

- options -> 20 gold coins

- options -> 70 gold coins

- options -> 250 gold coins

- options -> 4 gold coins

- options -> 6 gold coins

- options -> 4 gold coins

- options -> 10 gold coins

- options -> 11 gold coins

- options Price changed to 25k instead of 30k to options

- options -> Now Provides +1 Magic Level (Can only be worn by Druids and Mages)

- options -> Now Provides +2% Fire Resistance

- options -> Now Provides +3% Fire Resistance

- options -> Now Provides +4% Fire Resistance

- options -> Now is charged for 45 minutes with a small ruby

- options -> Now Provides +5% hit chance.

- options -> Now Provides +2atk and +2% hit chance.

Hunting Ground Changes

The hunting grounds below have been nerfed to reduce powergaming.

- Banuta

- Bonebeast Island (Goroma)

- Lich Hell (Goroma)

- All Ankrahmun Tombs (Exluding Tarpit Tomb)

- Necromancer Quest (Darashia)

- Vampire Hell (Darashia)

Weapon Changes

All Paladin and Knight weapons have removed level and profession requirements.

Wands/Rods remain as originally in tibia 8.0 and will only be usable by magical professions and with level requirements.

- Range 4:options options

- Range 3: options options

- Range 2: options options options options

- Range 1: optionsoptions

Monster Spawn

To ensure respawns are not overcrowded during high online numbers we have implemented a spawn boost dependant on amount of online players.

- Monsters Under 900HP -> 6 Minute Respawn Timer

- Monsters Between 901HP and 1800HP -> 8 Minute Respawn Timer

- Monsters above 1800HP -> 10 Minute Respawn Timer

Players online % boosted
63 5
125 10
188 15
250 20
313 25
375 30
438 35
500 40