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21 September 2026

18 September 2026

  • 10:2510:25, 18 September 2026 Relics (hist | edit) [3,665 bytes] Kuba445 (talk | contribs) (Created page with "Relics '''Relics''' are powerful and mysterious items obtained through the Daily Soul Harvest system. Each completed Soul allows adventurers to summon a powerful Boss, which provides additional rewards and a chance to obtain one of the many unique Relics. Relics can be discovered from the bosses summoned through Lugri's rituals and each Relic possesses its own unique properties, making them valuable treasures for adventurers seeking to further strengthen their chara...")
  • 10:1710:17, 18 September 2026 Daily Soul Harvest (hist | edit) [5,682 bytes] Kuba445 (talk | contribs) (Created page with "== Daily Soul Harvest == The '''Daily Soul Harvest''' is a daily necromantic system introduced by Lugri. Through Lugri's rituals, adventurers can purchase empty '''Souls''' and fill them with the essence of specific creatures. Once a Soul has been completely filled, it can be used to summon a powerful Boss. These creatures provide additional rewards and a chance to obtain rare Relics. === How It Works === # Visit Lugri in thais and purchase an empty '''Soul'''....")

9 September 2026

6 September 2026

  • 13:1213:12, 6 September 2026 Icicle Rune (hist | edit) [905 bytes] Niebieski (talk | contribs) (Created page with "<table class="wikitable sortable" style="width: 48%; float: left;"><caption>Spell info</caption> <tr class="column-header"> </tr><tr><td>Image</td><td>options|Icycle Rune</td></tr><tr><td>Name</td><td>Icycle Rune</td></tr><tr><td>Level</td><td>30</td></tr><tr><td>Words</td><td>adori frigo</td></tr><tr><td>Mana</td><td>390</td></tr><tr><td>Vocations</td><td>Druid, Elder Druid, Sorcerer, Master Sorcerer</td></tr><tr><td>Soul</t...")

7 July 2026

  • 16:3316:33, 7 July 2026 Experience Table (hist | edit) [0 bytes] Kuba445 (talk | contribs) (Created page with "Potential Level Experience Scaling Changes (Levels 280+) We're evaluating a potential adjustment to the experience required per level, beginning around Level 280. The primary goal of this change is to give us greater flexibility when designing future content and progression. By adjusting the experience curve, we can introduce new content without continuously accelerating leveling over time. This helps us avoid level creep while preserving the retro progression feel, wh...")