Daily Soul Harvest
Daily Soul Harvest
The Daily Soul Harvest is a daily necromantic system introduced by Lugri. Through Lugri's rituals, adventurers can purchase empty Souls and fill them with the essence of specific creatures.
Once a Soul has been completely filled, it can be used to summon a powerful Boss. These creatures provide additional rewards and a chance to obtain rare Relics.
How It Works
- Visit Lugri in thais and purchase an empty Soul.
- Each Soul purchased during the day increases the price of the next one.
- Hunt the specific creatures required to fill your Soul with their essence.
- The completed Soul can then be used to summon its associated Boss by using the soul on the same monster type.
- Defeat the Boss to receive increased experience & loot and a chance to obtain new Relics. (More info Relic System)
Soul Prices
Lugri's Souls become increasingly expensive the more Souls you purchase in the same day, the higher the price of the next Soul becomes. This encourages adventurers to carefully choose which Souls they wish to harvest each day.
The Soul prices are reset daily, allowing the first Soul of each new day to be purchased at its base price (5000 Gold).
Filling a Soul
Once a Soul is connected to specific creature it can only be filled with the same creature.
Using the soul on creature's corpses fills the Soul with their essence. The required creatures and the amount of essence needed may differ between different creatures.
Once enough essence has been collected, the Soul becomes fully charged and is ready for the summoning.
The Summoning
A fully charged Soul can be used on the same creature type to summon a boss.
The Harvest summons a powerful Boss associated with that Soul. These Bosses are more challenging than the creatures required to fill the Soul and offer unique rewards upon defeat.
Task List
| Task | Amount Required | Monsters Counted |
|---|---|---|
| Rotworms | 250 | Rotworm, Carrion Worm |
| Barbarians | 500 | All Barbarians |
| Minotaurs | 400 | All Minotaurs |
| Weak Undeads | 350 | All Undeads up to Demon Skeletons |
| Weak Dwarves | 300 | All Dwarves up to the new ones |
| Tarantulas | 200 | Tarantulas |
| Tortoises | 350 | Tortoise, Thornback Tortoise |
| Orcs | 350 | All Orcs |
| Frost Giants | 150 | Frost Giantess, Frost Giant |
| Pirates | 300 | All Pirates |
| Wyvern | 60 | Wyverns |
| Apes | 300 | All Apes |
| Weak Quaras | 300 | All Quara Scouts |
| Beholders | 150 | Beholder, Elder Beholder, Braindeath |
| Cyclops | 200 | Cyclops |
| Weak Lizards | 250 | Lizard Sentinel, Lizard Templar, Lizard Snakecharmer |
| Necromancers | 100 | Necromancer |
| Elementals | 200 | Fire and Water Elementals (Massive included) |
| Djins | 150 | All Djins |
| Cults | 200 | All Cults |
| Strong Undeads | 200 | Bonebeast, Vampire, Lich, Banshee |
| Strong Spiders | 200 | Giant Spider, Crystal Spider, Toxic Spider, Venom Spider |
| Ancient Scarabs | 150 | Ancient Scarab |
| Dragons | 200 | Dragon |
| Treelings | 300 | Swampy Treeling, Treant |
| Strong Dwarves | 400 | All new Dwarves |
| Strong Dragons | 150 | Dragon Lord, Frost Dragon |
| Strong Quaras | 150 | All stronger Quaras (Not Scouts) |
| Hydras | 150 | Hydra |
| Serpents | 150 | Poisonous Serpent, Vine Cobra, Serpent Spawn |
| Nightmares | 100 | Nightmare |
| Behemoths | 100 | Behemoth |
| Medusas | 75 | Medusa |
| Demons | 50 | Demon |
| Warlocks | 100 | Warlock |
| Destroyers | 75 | Destroyer |
| Furys | 75 | Fury |
| Dark Torturer | 75 | Dark Torturer |
| Hand of Cursed Fate | 50 | Hand of Cursed Fate |
| Undead Dragons | 40 | Undead Dragon |
| Blightwalkers | 75 | Blightwalker |
| Hellhounds | 50 | Hellhound |
| Juggernauts | 40 | Juggernaut |
| Hellfire Fighters | 60 | Hellfire Fighter |
| Abyssal Serpent | 50 | Abyssal Serpent |
| Drowned Undeads | 400 | Drowned Ghoul, Drowned Skeleton |
| Underwater Lizards | 200 | Lizard Spinescale, Lizard Coral Guard, Lizard Tidecaller |
| Strong Lizards | 200 | Lizard Pathfinder, Lizard Guard |
